AI Insights · Timothy · July 2024
Top 5 Science Games Performance in Slovenia Q2 2024
An overview of the performance of the top 5 science game apps in Slovenia for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top science game apps in Slovenia showed varying performance trends across downloads, revenue, and weekly active users. Here's a detailed look at how these apps fared:
Plague Inc. from Ndemic Creations had a somewhat fluctuating quarter. The app's weekly revenue peaked at $46 in late May, with other weeks showing earnings between $23 and $39. Downloads were relatively stable, ranging from 23K to 58K weekly. Weekly active users saw a slight decline from 108K at the beginning of April to 106K by the end of June, with a notable dip to 69K in mid-May.
Cell to Singularity: Evolution by Computer Lunch experienced a significant spike in revenue, particularly in late May, reaching as high as $39. Other weeks varied, with revenues between $1 and $29. Downloads ranged from 8K to 42K, with a notable increase in the first half of the quarter. The app maintained a consistent number of weekly active users, peaking at 144K in late April and stabilizing around 121K towards the end of June.
Terra Nil from Netflix, Inc. had a modest performance. Revenue peaked at $21 in mid-April, but there were weeks with no revenue. Downloads were minimal, with a maximum of 5K in the first week of April and sparse activity thereafter. Weekly active users started at 32K in early April and dropped to 20K by late May.
Jetpack Joyride by Halfbrick Studios saw varied revenue, with a high of $34 in mid-April and occasional earnings of $1. Downloads ranged from 20K to 56K, with the highest number in late April. Weekly active users showed a downward trend from 381K at the beginning of April to 303K by the end of June, with a notable dip to 235K in mid-June.
Get aCC_e55 by Andrew Kyznetsov had limited data available. The app's revenue peaked at $14 in late April, with no earnings in several weeks. Downloads were minimal, with a peak of 8K in late April and sparse activity thereafter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.